Last Monday my team and I had a meeting in which we discussed our progress, worked on a video presentation for the game and settled on goals for next week. I presented the inventory system that I had been working on. The inventory consists on a blueprint actor that interacts with elements in the HUD to create and save variables for storage and inventory organization. The inventory slides to the side when 'i' is pressed and a drop down menu lets you interact with the item. The goal was to create a system that could create templates for all items in the game. I will give a more detailed explanation in my Homework 5. Jon expanded on his model of the level by adding palm trees and other elements and Kaleb showcased his work with attack animations.
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